
Lucius Avenus
Bene Gesserit ChapterHouse Sanctuary Pact
2
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Posted - 2014.03.15 12:55:00 -
[1] - Quote
Player would drop a bounty on a pilot's head, then for anyone to collect that bounty, they must accept a contract on offer made by the player placing the bounty (a contract made to a specific player (a bounty-hunter) or a public contract). Then a whole amount is given to the hunter, maybe with bonus stipulations like "podding" or "podding and corpse delivery".
Players could drop a KM in a field of the contract's mission to complete the bounty, forgoing any bonus stipulations as mentioned, or drop the KM and the pod KM and deliver the corpse to a said place to complete the contract and get the ISK.
So killing the ship is such n such an amount, get the pod, if stipulated, here's a bonus; and if you delver the corpse, as or if stipulated then heh! there you go, have nice phat reward on top.
If a player drop a bounty on a corp or alliance then they could place stipulations like killing a certain ship type or even a number of ships and types that belong to pilots in the corp or alliance to collect the bounty amount of the contract, in addition to mentioned stipulations like podding and corpse delivery.
No-one collects a bounty at all, unless they have accepted the contract and they successfully make the kill as the primary stipulation of the contract, earning additional amounts for other stipulations, which if they elect to fore-go, are amounts returned to the pilot placing the bounty.
May even work to have it that killing the ship is a stipulated percentage, 100% if other stipulations are not checked in the creation of the contract; alternatively, with other stipulations added, each stipulation is to an elected percentage of the bounty, all stipulations comprising the whole amount of the bounty. That way a bounty contract could place emphasis on whether the ship would satisfy the placer of the bounty, or whether the placer of the bounty, uber-badly wants the corpse.
100% of bounty, kill this pilot's ship.
50% of bounty, kill pilot's ship; 50% kill his pod as well
25% kill the ship, 25% kill the pod, 50% deliver corpse,
...or configure the percentages however the player placing the bounty would wish when making the contract, like using a slider showing one or two points which divide the bounty as a percentages assigned to each stipulation.
The player might also have the option to set the condition (where multiple stipulations are instated) to make payment only if a primary stipulation is reached, or only if a primary and secondary stipulation are reached, or only if all stipulations are met. Any difference retained or perhaps surrendered.
Something's got to be done; it's a useless mechanic at present, and doesn't allow players to pursue bounty-hunting as a profitable business except by third party or private arrangement, (which seems work), but it'd be cool to have a straight-forward mechanic that actually uses the bounty-system.
I have noticed that some KMs have at the top, listed as an involved party "on behalf of", and what's the dealio with that?
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